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might be a lightmap mix bug?


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see the post here

https://developer.unigine.com/forum/topic/616-custom-lightmap-problem/

 

mesh and lightmap texture is in attachment. yishuguan_qianting.building_yis.rar

 

and I made a very simple example scene:

post-49-0-41315400-1309693466_thumb.jpg

correct render in softimage

 

post-49-0-64112500-1309693471_thumb.jpg

wrong in engine.

 

it seems the lightmap are stretched and offseted in engine.

 

also I've checked the data\demos\passage\meshes\parking.mesh and data\demos\passage\textures\parking_lr.dds in resource editor the uv map channel 1 can't match the lightmap(seems can't match), but in engine, the lightmap rendered fine.

 

Please help, it's very urgent.

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I've tried to send a mail to support@unigine.com, but got a returned mail:

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