fred.naar Posted April 10, 2020 Share Posted April 10, 2020 Hi everyone, I just downloaded the Community Edition, thank you Unigine for making it available ! I had the chance to test Unigine a few years ago, so I already know the API a little, but could not afford it.... I am an experienced developer in Unity and Unreal and have a personal project I have been working on a few years that started in Unity and is now in Unreal.... I am fluent in C# and Unreal C++ what would be the best language to use in Unigine ? I see C# is progressing very well also iteration times seem quicker, on the other hand I see C++ is similar to Unreal, so it looks as simplified version of C++ (I am less skilled in C++) What would you recommend ? Also would you suggest using Unigine Script as a substitute for Unreal Blueprints for fast iteration of ideas, that you can then convert to C++ when it is more stable ? thanks Fred Link to comment
silent Posted April 10, 2020 Share Posted April 10, 2020 Hi Fred, I would recommend to stick with C# and component system, since it more or less beginners friendly: less crashes, easy to edit components and so on. UnigineScript can be used for some small logics (in WorldExpression nodes, for example). C++, of course, in terms of the performance is the best choice, but it's not really beginners friendly (even with Component System). How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN Link to comment
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