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plugin unload from memory


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To speed up development workflow, i would like to force reloading of the plugin from outside the editor. Ie shutdown plugin, recompile it, reload it, preferrably trigger these 3 actions from inside the visual studio. What is the preferred way to connect to the editor from outside to do it?

It would be useful to have a shortcut that wound open console window. With that, it would be then smooth to open unigine process and send the command to the console and execute it using windows SendKeys function.

Edited by david.sanda
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I am trying to dynamically change (standard) plugins during the runtime of the Unigine Editor. Unfortunately, when i unload the plugin, it is still retained in the memory. Is Unigine releasing the dll when plugin is shutdown?

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