werner.poetzelberger Posted December 12, 2019 Share Posted December 12, 2019 (edited) Whats the best way to create flowing waters.? Is there any plan to implement tools for creating flowing waters? Thanks Werner Edited December 12, 2019 by werner.poetzelberger Link to comment
morbid Posted December 12, 2019 Share Posted December 12, 2019 We have this planned (river tool and river flow material) but the ETA of these features is unknown at the moment. As for now, there are three options: Utilize Water Mesh, however, it's better for lakes or ponds. Use Static Mesh with mesh_base material. You can set it semitransparent and turn on UV Animation. This will work for the river seen from a distance. Write a custom shader for the project. Obviously, here you can make whatever you want. Thanks. How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN Link to comment
werner.poetzelberger Posted December 12, 2019 Author Share Posted December 12, 2019 Hey. Interesting... Rivertool. Actually we have written a shader/material for previous project. ;) http://www.johngerrard.net/stream-sichuan-2018.html So maybe I look into that. I tried to approach it rather from the Global water way, but maybe the other side is better. Thanks! best.w. Link to comment
demostenes Posted December 12, 2019 Share Posted December 12, 2019 (edited) You can also use skinned mesh for some simple animation (some sine wave) and together with UV animation it can look quite OK. Looking forward for river tool, definitelly needed. Edited December 12, 2019 by demostenes Link to comment
tim.bliss Posted April 29, 2021 Share Posted April 29, 2021 Any hints on how this river tool might work? Just trying to decide if I should put the river off for later... or atleast try to prepare for it Link to comment
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