guade Posted October 31, 2019 Share Posted October 31, 2019 Hi. I'm trying to draw a moving path of an object in lines with Object Mesh Dynamic. like Each world has different environments and settings, making it difficult to express in a fixed color. We want to display a fixed color like a 2D GUI. Which direction should I go? Thanks!! Link to comment
silent Posted October 31, 2019 Share Posted October 31, 2019 Hi Guade, Unlit material example available with all the material examples in SDK Browser: Samples -> Demos -> Samples 2.x -> Materials -> pbr_materialballs. Basically you need to to check the Overlap state in Common material settings: How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN Link to comment
guade Posted October 31, 2019 Author Share Posted October 31, 2019 I can't find it in 2.0. Sorry. developer.unigine.com/forum/topic/3491-unlit-material-texture-color/?tab=comments#comment-18472 I saw a topic that has the same problem as me. But I saw it and tried it, but failed. I would like to seek advice. Link to comment
silent Posted November 1, 2019 Share Posted November 1, 2019 2.0 was released a long time ago and there were no such samples available. In 2.0 you can try to emulate unlit material with mesh_base parameters tuning. Here is the example settings for material that will be not affected by any lights: Thanks! How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN Link to comment
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