danni.coy Posted June 21, 2011 Share Posted June 21, 2011 We are having a problem where large parts of our world blink out of existence for a frame maybe once every couple of seconds. The period is not regular and we are having a difficult time finding a pattern. Any clues as to what we should be looking out for Link to comment
alex.dovgodko Posted June 21, 2011 Share Posted June 21, 2011 We are having a problem where large parts of our world blink out of existence for a frame maybe once every couple of seconds. The period is not regular and we are having a difficult time finding a pattern. Any clues as to what we should be looking out for We had similar problem with physics_multithreaded on Try setting physics_multithreaded 0 in unigine.cfg Link to comment
danni.coy Posted June 22, 2011 Author Share Posted June 22, 2011 We had similar problem with physics_multithreaded on Try setting physics_multithreaded 0 in unigine.cfg That seems to be an improvement - of course we would prefer it we could have multithreaded physics and models that don't disappear :) Link to comment
ulf.schroeter Posted July 16, 2011 Share Posted July 16, 2011 For sure a multi-threading issue. Can you provide a test scene that shows the problem consistently ? Otherwise it will be hard to track down any multi-threading issue. Link to comment
danni.coy Posted July 16, 2011 Author Share Posted July 16, 2011 For sure a multi-threading issue. Can you provide a test scene that shows the problem consistently ? Otherwise it will be hard to track down any multi-threading issue. I will see what my people can do. Link to comment
manguste Posted July 22, 2011 Share Posted July 22, 2011 Multi-threading system was rewritten completely from scratch. Does the problem still persist? Link to comment
danni.coy Posted July 22, 2011 Author Share Posted July 22, 2011 Multi-threading system was rewritten completely from scratch. Does the problem still persist? Quote we are yet to do any extensive testing. Will keep you posted. Link to comment
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