luuk.van-dijk Posted September 30, 2019 Share Posted September 30, 2019 Is there a way to force buffering and caching of all scene objects before rendering an image such that the rendering a single image becomes deterministic? For some use cases we prefer to give up real time performance and use Unigine as a pure image generator. Please advice. Link to comment
morbid Posted October 1, 2019 Share Posted October 1, 2019 Hello Luuk, You can use SKIP_STREAMING flat in the Unigine::Viewport class. It will disable streaming resources and all required textures and meshes will be loaded before the frame rendering. In real-time this will cause a noticeable spike. Thank you. 1 How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN Link to comment
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