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You can use deprecated (but still working) plugin for 3ds Max to export path file: https://developer.unigine.com/en/docs/2.7.1/tools/plugins/3dsmax/#path_export

You can find plugins for 3ds Max 2016 / 2017 here: https://developer.unigine.com/forum/topic/4076-mesh-exporter-for-3dsmax-2017/?do=findComment&comment=21423

Another option is to write a custom tool that will use Unigine::Path methods and will generate .path asset from the points.

Thanks!

How to submit a good bug report
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FTP server for test scenes and user uploads:

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