Vladimir_tyutenkov Posted August 21, 2019 Share Posted August 21, 2019 hello, help fix the error I load the object in the editor in fbx format, it automatically creates a mesh, which is used by the program, but the vertex indices of the source fbx file do not match the indices of the loaded mesh format. how to fix it - I need them to match. Link to comment
morbid Posted August 21, 2019 Share Posted August 21, 2019 Vladimir, your colleague already created a similar request in our help desk system (https://developer.unigine.com/en/support). We'll give you an answer there. Thanks. How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN Link to comment
Vladimir_tyutenkov Posted August 21, 2019 Author Share Posted August 21, 2019 ok, thanks Link to comment
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