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If you want to get the triangles visuals you can copy modify mesh_base shader or use approach as in our render sample:

SDK Browser -> Samples -> Unigine Script -> Render -> visuazlier_00.

This sample shows how to render mesh wire-frame.

May I ask you what's the final purpose of this effect and how should it look like?

Thanks.

How to submit a good bug report
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FTP server for test scenes and user uploads:

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