sascha.schneider Posted August 13, 2019 Share Posted August 13, 2019 Hi, When creating decals (DecalMesh) and objects (ObjectMeshStatic), it was noticed that the decals are projected onto the objects. I wanted to ask if there is a way to disable the projection for certain objects. I tried the IntersectionMask, but noticed that it is only available for clutter. Thanks in advance for your help. Regards Sascha Link to comment
morbid Posted August 14, 2019 Share Posted August 14, 2019 Hello Sascha, You can control which surface will receive decal by material mask: https://developer.unigine.com/en/docs/2.8/principles/bit_masking/#material_mask I also suggest watching our Decal tutorial: https://developer.unigine.com/en/docs/2.8/videotutorials/essentials/decals?rlang=cs Thanks! How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN Link to comment
sascha.schneider Posted August 14, 2019 Author Share Posted August 14, 2019 Hello morbid, I tried it and it worked. Many thanks for the quick help. Regards, Sascha Link to comment
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