pascal.winistoerfer Posted September 6, 2010 Share Posted September 6, 2010 Hello Mates I've seen a nice Sky Background in an Oil Rush Screenie: http://unigine.com/press-releases/100901-oilrush_announce/oilrush_01.jpg how can i do that? i created a cubemap texture and saved it as .dds file - the editor reads it correct without any Errors i go to Common Rendering Settings and Select that as Environment However i have the Feeling that this is only for Reflections of reflecting Materials. I tried to use that .dds texture directly as Sky Texture in the Sky Node, Sphere, Clouds, nothing happens, it just get drawn distorted on the center of the sky. Any help would be appreciated :) Link to comment
ulf.schroeter Posted September 6, 2010 Share Posted September 6, 2010 i go to Common Rendering Settings and Select that as Environment However i have the Feeling that this is only for Reflections of reflecting Materials. Here you define the environment cube-mapped texture which will be used for (spherical harmonics based) environmental ambient lighting when a material with checked option "Environmental ambient lighting" is rendered. I tried to use that .dds texture directly as Sky Texture in the Sky Node, Sphere, Clouds, nothing happens, it just get drawn distorted on the center of the sky. Have a look into UNIGINE documentation ObjectSky and "Tutorials\Adding Sun, Sky and Clouds" for details on different sky texture usage for 2D/3D clouds I've seen a nice Sky Background in an Oil Rush Screenie: I don't think that this is possible with the current ObjectSky implementation. Maybe it's an upcomming extension, that you can specify some kind of additional skydome overlay/background texture image Link to comment
alex.dovgodko Posted September 7, 2010 Share Posted September 7, 2010 I don't think that this is possible with the current ObjectSky implementation. Maybe it's an upcomming extension, that you can specify some kind of additional skydome overlay/background texture image My guess - the clouds in the background are made using a billboard (several billboards). Link to comment
pascal.winistoerfer Posted September 7, 2010 Author Share Posted September 7, 2010 Well the Manual doesn't tell anything about what i'm looking for, Ulf. It's great to set-up Masks and Textures for Sky Texturing, but that result looks very basic compared to the one on the Screenshot :) But thanks anyway for your note! Yes Alex, i tought about that too.. maybe, i'm sure someone of unigine can explain a bit how they did that. and i hope it doesn't include the word Photoshop! :blink: 1 Link to comment
manguste Posted September 9, 2010 Share Posted September 9, 2010 It's not an ObjectSky. Actually, that's just a big hemisphere mesh with a sky texture. It is rendered as opaque geometry during the ambient pass (all other passes should be skipped) and has an Emission box checked to make it brighter. Position of the mesh is set basing on the player position, so that it is always dragged after the camera. Link to comment
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