dongju.jeong Posted April 23, 2019 Share Posted April 23, 2019 (edited) for example, Even if the camera is rotated toward the sky, the fps do not rise. Is there a way to do delicate oclusion culling? Edited April 23, 2019 by dongju.jeong Link to comment
morbid Posted April 23, 2019 Share Posted April 23, 2019 Hello Dongju, You can control culling with two options: Occlusion Query and Occluders. I'd like to remind you that in VR mode frame rate is limited by OpenVR. You may find this article useful: https://developer.unigine.com/en/docs/2.7.3/content/optimization/geometry/culling/ Thank you! 1 How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN Link to comment
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