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Occlusion culling


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for example, Even if the camera is rotated toward the sky, the fps do not rise.

Is there a way to do delicate oclusion culling?

Edited by dongju.jeong
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Hello Dongju,

You can control culling with two options: Occlusion Query and Occluders. I'd like to remind you that in VR mode frame rate is limited by OpenVR.

You may find this article useful: https://developer.unigine.com/en/docs/2.7.3/content/optimization/geometry/culling/

Thank you!

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