qwert_e Posted April 19, 2019 Share Posted April 19, 2019 Hello. We are running custom FBX import, but on some machines it behave strange. Model have several surfaces with theirs own materials. Machine A runs onImportMaterial function for each material in FBX, Machine B runs it only once for one material To check this, i created project, and run imports on machine A, then copied this project to machine B and it has id different (bad) behavior (onImportMaterial one time). Link to comment
morbid Posted April 19, 2019 Share Posted April 19, 2019 Hello, Could you please share some details with us? A test scene with the source code maybe? Have you checked the behavior of your imported when required for mesh materials already created? Thanks. How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN Link to comment
qwert_e Posted April 19, 2019 Author Share Posted April 19, 2019 (edited) I can send archive with test project, but i dont know how to represent that behavior as on our machine B. As i know, function onImportMaterial in FbxImporter is called from Editor when you work in editor, so thats why i cant find where is the problem As i said that was same test project with same binaries on different machines... Edited April 19, 2019 by qwert_e Link to comment
morbid Posted April 19, 2019 Share Posted April 19, 2019 Please, send us the test project. You can use ftp:ftp://files.unigine.com user: upload password: iejeePheeH3che How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN Link to comment
qwert_e Posted April 23, 2019 Author Share Posted April 23, 2019 SOLVED. It was our fault, i haven`t noticed that computer "B" had "Merge Similar Materials" checkbox toggled, and onImportMaterial function called one time. Thanks morbid for tip Link to comment
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