ulf.schroeter Posted September 5, 2010 Share Posted September 5, 2010 Proposal Addition of road tool into UNIGINE terrain editor comparable to UNITY road tool Base Features new ObjectRoad object for spline-based road geometry road geometry with sizeable/tiltable borders per geometry element (e.g. for road socket/roadsides representation) terrain smoothing around road geometry terrain mask texture setting around road geometry avoidance of z-fighting between road-geometry and dynamic terrain LOD levels Link to comment
alex.dovgodko Posted September 6, 2010 Share Posted September 6, 2010 Use of similar tool is demonstrated in this video (from 19th second): http://www.gametrailers.com/player/40522.html?ref=embedfeat Link to comment
philip.atha Posted May 20, 2014 Share Posted May 20, 2014 Curious as to where we are with this. I realize we now have the DecalDeferredMesh object, but will that be implemented into an actual artisan tool from Unigine? It's somewhat time consuming and costly to develop this in-house. 1 Link to comment
demostenes Posted May 20, 2014 Share Posted May 20, 2014 Actually tool for both roads and rivers would be very handy. Generation of river/road meshes and decal masks (DecalTerrainOrtho) and necessary terrain adjustments. That easyroads tool does everything what such tool should do, so it can serve as inspiration. Link to comment
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