luuk.van-dijk Posted March 22, 2019 Share Posted March 22, 2019 Can someone please explain that if I setMaskImage a 1024x1024 black-and-white image for a world clutter, how do the mask pixels correspond to the scale of actual world. Link to comment
silent Posted March 25, 2019 Share Posted March 25, 2019 Hi Luuk, You can control mask size by adjusting the WorldClutter size parameter. So mask will be stretched to the size of the WorldClutter object. You can spread 1024x1024 mask across 500x500km terrain if you need, or resize it to 1x1km. Thanks! How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN Link to comment
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