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[SOLVED] Single thread shaders compilation


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Just creating some new projects including add-ons such as road tool or vegetation, noticed the shaders compilation does use 10-15% of my CPU, a 6 core Ryzen 2600X, needing some time.

It's this a strictly single thread task, or can i.e. configured to span compilation on multiple threads?

Edited by davide445
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  • 4 years later...

Hey,

Any news on this topic? Is multi thread shader compilation available in higher versions of the editor?

The project I work on has ~50.000 shaders, which actually does take a while. Multi-thread usage would speed up this process a lot :D

Edited by Goetz.Benjamin
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Right now with async shader compiler (SDK 2.18+) you no longer should have a performance degradation while working with project inside Editor. Multi-threaded shader compiler will be probably added later (maybe even with UNIGINE 3.x series).

So far artists feedback is very positive regarding async shader compile and it really quite useful for complex worlds development.

How to submit a good bug report
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FTP server for test scenes and user uploads:

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