ulf.schroeter Posted May 31, 2011 Share Posted May 31, 2011 Problem Saving node file from editor does not account for user selected filepath. Instead node file will be placed into runtime bin folder. See screenshot example: particle.node file will be saved to E:\Entwicklung\Tools\UNIGINE\-20110531-src\bin instead of selected filepath E:\Entwicklung\Tools\UNIGINE\-20110531-src\data. Link to comment
ulf.schroeter Posted May 31, 2011 Author Share Posted May 31, 2011 Problem Same problem for newly created world file. Instead node file will be placed into runtime bin folder. See screenshot example: FilepathBug.cpp/.world files will be saved to E:\Entwicklung\Tools\UNIGINE\-20110531-src\bin instead of selected filepath E:\Entwicklung\Tools\UNIGINE\-20110531-src\data. Link to comment
ulf.schroeter Posted July 15, 2011 Author Share Posted July 15, 2011 Any update on this issue ? Link to comment
steve3d Posted July 16, 2011 Share Posted July 16, 2011 this bug existed for a long long time, only if data folder is under bin folder, then this will not happen. :) Link to comment
manguste Posted July 22, 2011 Share Posted July 22, 2011 Will be fixed as soon as our developers will deal with higher-priority issues. Link to comment
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