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Problems on tessellation shader


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liu.yan

We are using tessellation internally for ObjectWaterGlobal and ObjectTerrainGlobal materials. You can take a look at this materail to get the idea how to use tessellation (please, check  core\materials\default\water\water_global_base.basemat for the reference).

Thanks!

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silent:

  We did follow the water_global_base to test our shader,  but it does not work, can you help us to check out where the problem is in the code I had updated yesterday? thanks~

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