liu.yan Posted February 26, 2019 Share Posted February 26, 2019 Hi: I had tried some access to the tessellation shader and it didn't work. My code had been uploaded so that you check out where the problem is, or can you offer some examples on how to develop tessellation shader in Unigine? thanks~ tessellation_test.rar Link to comment
silent Posted February 27, 2019 Share Posted February 27, 2019 liu.yan We are using tessellation internally for ObjectWaterGlobal and ObjectTerrainGlobal materials. You can take a look at this materail to get the idea how to use tessellation (please, check core\materials\default\water\water_global_base.basemat for the reference). Thanks! How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN Link to comment
liu.yan Posted February 27, 2019 Author Share Posted February 27, 2019 silent: We did follow the water_global_base to test our shader, but it does not work, can you help us to check out where the problem is in the code I had updated yesterday? thanks~ Link to comment
silent Posted February 27, 2019 Share Posted February 27, 2019 Could you please clarify what is not working? I've checked with wireframe enabled and can see that it works: Modified shaders with wireframe support: wireframe.zip How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN Link to comment
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