zotchik.mikhail Posted February 21, 2019 Share Posted February 21, 2019 Good day! Faced the following problem: incorrect behavior of the physical bit mask. When the same mask is assigned to the PhysicalWind or PhysicalWater and rigid body object, they do not interact. Only the zero bit works, which does not allow the normal use of these objects. The task is to use different physical objects inside the PhysicalWater and interact with some of them with the PhysicalWind (the physical wind is located inside the physical water) Link to comment
silent Posted February 22, 2019 Share Posted February 22, 2019 Hi Mikhail, Could you please send us a small test scene (contents of your project's data and source directories should be enough)? Thanks! How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN Link to comment
zotchik.mikhail Posted February 22, 2019 Author Share Posted February 22, 2019 2 hours ago, silent said: Hi Mikhail, Could you please send us a small test scene (contents of your project's data and source directories should be enough)? Thanks! physics_mask_test.zip Link to comment
morbid Posted February 22, 2019 Share Posted February 22, 2019 Hi, thanks for the test scene. I've found a bug in Editor - it doesn't save mask value for Physical Water and Wind objects. We'll fix this in the next release. If you want this working right now you can do the following: Assign required body masks to your objects Create Physical water and/or wind Save the world Open world file in the text editor Copy <physical_mask>value</physical_mask> to the water and wind objects Save the file I understand this is inconvenient workflow, sorry. How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN Link to comment
zotchik.mikhail Posted February 25, 2019 Author Share Posted February 25, 2019 On 2/22/2019 at 11:53 AM, morbid said: Assign required body masks to your objects Create Physical water and/or wind Save the world Open world file in the text editor Copy <physical_mask>value</physical_mask> to the water and wind objects Save the file It's works! thanks. Link to comment
morbid Posted March 22, 2019 Share Posted March 22, 2019 We've fixed this. Will be available in 2.8 release. How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN Link to comment
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