dongju.jeong Posted February 13, 2019 Share Posted February 13, 2019 (edited) When I control a rigidbody object with setposition () or settransform (), the physical effect is unstable at contact other objects. I do not know well , but the vr sample seems to make the physical effect work better by add setLinearVelocity, setAngularVelocity function in translated body object. (The process of calculating parameter vectors for this function is too complicated.) When controlling a Rigidbody object using a transform, is there a simple way to make the physical effect work well? Edited February 13, 2019 by dongju.jeong Link to comment
silent Posted February 13, 2019 Share Posted February 13, 2019 dongju.jeong It's impossible to make physics work correctly when you directly change the position. Physics engine should do that based on applied forces. Thanks! How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN Link to comment
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