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Engine internal physical effect.


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When I control a rigidbody object with setposition () or settransform (), the physical effect is unstable at contact other objects.

I do not know well , but the vr sample seems to make the physical effect work better by add setLinearVelocity, setAngularVelocity function in translated body object.

(The process of calculating parameter vectors for this function is too complicated.)

 

When controlling a Rigidbody object using a transform, is there a simple way to make the physical effect work well?

Edited by dongju.jeong
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