sebastien.plagnol Posted May 25, 2011 Share Posted May 25, 2011 Hi, I'm sebastian from ActiPlay (France). Working on the specific engine features needed for our solutions and so writing generally C++. I saw that our Gameplay Programmers are coding with about 'all' public class attributes and i tried to improve that a bit. But i've seen that 'protected' class access is not defined right now. So it could be a nice improvement to support that one. Link to comment
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