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Hi,

 

I'm sebastian from ActiPlay (France). Working on the specific engine features needed for our solutions and so writing generally C++.

 

I saw that our Gameplay Programmers are coding with about 'all' public class attributes and i tried to improve that a bit.

 

But i've seen that 'protected' class access is not defined right now.

 

So it could be a nice improvement to support that one.

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