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Making FBX by meshskinned


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I created a FBX  as mesh skinned node in the animation_00 sample.

 

However, when the FBX is placed back into the world, it is created as meshstatic.

 

How do I get it to be deployed as a meshskinned?

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Hi @dongju.jeong,

"Create FBX" feature doesn't support animation (bones and *.anim files aren't created). So, in any case you won't be able to save it as mesh skinned.

Usually, all skinned models are imported as fbx files, so exporting animation shouldn't be a problem. Can you explain your use case?

Thanks.

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