werner.poetzelberger Posted October 1, 2018 Share Posted October 1, 2018 We are looking for realizing caustics, resulting from light passing through glass or crystals onto a surface. Does anyone have experience in this field? Attached an example, something like this we want to achieve. Thanks Werner Link to comment
silent Posted October 2, 2018 Share Posted October 2, 2018 Hi Werner, Exactly for that kind of effect I guess you can try to use Proj light with a pre-baked caustics texture assigned. To fully simulate how light goes through the crystal, I'm afraid you will have to write your own raytracer (which might not be possible without modifying the engine sources). Thanks! How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN Link to comment
werner.poetzelberger Posted October 2, 2018 Author Share Posted October 2, 2018 Hey Silent. Yes. That I was thinking of. Raytracing we are investigating..... Exciting. Thx for answer!. Link to comment
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