t.coursey Posted September 13, 2018 Share Posted September 13, 2018 (edited) I remember seeing in an arch demo scene that the scene had a very small/tight voxel volume on a table inside a room. This overlapping of light voxels in my scene (see below) is causing some strange lighting. Some of the light is brighter than others once baked. I'd like to not bake the entire SITE of my world at a tight voxel for detail that I need on the inside... How should this be properly setup? Thanks... Edited September 13, 2018 by t.coursey added second image for clearer view of light bake. Link to comment
silent Posted September 14, 2018 Share Posted September 14, 2018 Hi Trey, Could you please provide a test scene with your voxel probes so we can check and provide some additional feedback? Thanks! How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN Link to comment
t.coursey Posted September 14, 2018 Author Share Posted September 14, 2018 7 hours ago, silent said: Hi Trey, Could you please provide a test scene with your voxel probes so we can check and provide some additional feedback? Thanks! I take it by your response this is not a normal thing that should happen? I will try and create a sample scene that will give the same results....As your team could do too. Link to comment
silent Posted September 17, 2018 Share Posted September 17, 2018 Hi Trey, Doesn't look right (at least for me), that's why we need to look more closely here. Thanks! How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN Link to comment
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