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runWorldFunction with memory


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There is a problem in engine’s function: runWorldFunction. 
I observed the game with #2 Mode of show_profiler in Unigine.cfg file. I found that the ‘memory leak’ when runWorldFunction(const Variable &name,const Variable &a0) is ongoing.
When the function is working, the memory keep increasing without releasing(dropping), and I can see the ‘memory leak’. Is there any solution about this issue?

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