Amerio.Stephane Posted July 27, 2018 Share Posted July 27, 2018 I made a small scene to test the new 2.7.2 impostor creation process, and found that the grass does not select the correct sprite for the object clutter: The scene is just the material_ball with no material on it in a MeshClutter, and the impostor is just the default generated impostor for "non vegetation". As you can see, all real meshes are facing the camera, but the impostors are facing in all directions. Link to comment
silent Posted July 30, 2018 Share Posted July 30, 2018 Amerio, We are working currently on improvements of new Impostor grabber tool, will check this issue as well. Thanks for the feedback! How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN Link to comment
sebastianbah Posted August 15, 2018 Share Posted August 15, 2018 Hi Amerio, Fix for this issue is available in 2.7.2.1 SDK Release. Link to comment
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