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Grass impostor doesn't select the correct sprite


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I made a small scene to test the new 2.7.2 impostor creation process, and found that the grass does not select the correct sprite for the object clutter:

image.png.2e616ccc6ae128d0cca83e84728ab7ca.png

The scene is just the material_ball with no material on it in a MeshClutter, and the impostor is just the default generated impostor for "non vegetation". As you can see, all real meshes are facing the camera, but the impostors are facing in all directions.

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