uzadow Posted July 19, 2018 Share Posted July 19, 2018 Hi, We're rendering to a texture for a broadcast application, and the broadcast hardware expects BGRA-ordered pixels. Currently, Unigine renders an image with R and B swapped, and I've been looking for the best way to fix this. Do we need to write a custom postprocessing filter? Thanks! Link to comment
Greg.Mildenhall Posted July 20, 2018 Share Posted July 20, 2018 One easy way would to be to add a Color Correction LUT (check the docs) that's identical to the standard one but with the colours swapped in an image editor. Link to comment
uzadow Posted July 20, 2018 Author Share Posted July 20, 2018 Thanks! Sounds like a good idea. Link to comment
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