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WorldSector does not prevent shadow from rendering


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Hi, I have been doing some research with Sectors/Portals/Occlusion because in our next project there will be a huge number of meshes in scene and we need optimization. WorldSector is working perfectly, but the shadows of the objects that it is disabling are still rendered.

With the big number of objects in scene, this shadow rendering can be a performance problem. ¿Is this an expected behaviour of WorldSector? I am including two images of this behaviour:

[Scene with WorldSectors disabled]

image.thumb.png.75b040c6559dc9dcac5ddf531a4a4684.png 

[Scene with WorldSectors enabled]

image.thumb.png.ed9a9ba2fe78b9cdba2c82fd85c618a2.png

 

Best regards, Javier.

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Hi Silent, thanks for your response. I will take care of disabling shadows in my side by the way.

Moreover, this behaviour seems to happen also with Occludders.occluder.gif.9b251195d25723e256f3fb417ea4e210.gif

Thanks, Javier

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