Jump to content

a renderer bug?


photo

Recommended Posts

I've a scene with an ObjectSky, first, load the editor, then use editor to load the world. under d3d9, it works fine, If I use d3d10, there is a error in log, then the application crashed,

19:18:32 D3D10Shader::loadVertex(): can't reflect "core/shaders/default/skies/vertex_sphere_ambient.shader" file
19:18:32 defines: NVIDIA,NVIDIA_NV50,QUALITY_LOW,QUALITY_MEDIUM,MULTISAMPLE_0,USE_INSTANCING,USE_GEOMETRY_SHADER,USE_TEXTURE_3D,USE_TEXTURE_ARRAY,USE_ALPHA_FADE,USE_REFLECTION,USE_DEFERRED,USE_PARALLAX,HAS_DEFERRED_COLOR,HAS_DEFERRED_NORMAL,HAS_DEFERRED_PARALLAX,USE_PHONG_RIM,USE_ENVIRONMENT,USE_NORMALIZATION,DIRECT3D10,,INSCATTERING,BACKGROUND

 

if I use opengl, there is still an error

OpenGL error: invalid value

but the application won't crash.

 

If I don't load editor first, just directly load the world, both d3d10 and opengl works fine, no error, no crash. But if I do this reverse order, load_world, then editor_load, the opengl won't show the error, but d3d10 will crash when I click import node(exactly crash at the import node dialog is just about to fullly show).

 

What's the problem?

Link to comment
×
×
  • Create New...