de-Roo.Lukas Posted May 9, 2018 Posted May 9, 2018 I applied a material with emission features, and it shows in the Editor like this: but when runs in the game, it shows like this what should I do or are there anything I missed? Thanks
morbid Posted May 10, 2018 Posted May 10, 2018 Hi, Lukas. Emission visual quality depends on some post effects. Have you tried turning bloom on and off? Type in console: render_bloom 1 If this doesn't help, I'd like to see: log file (are there some errors\warnings after you start the app?) you material with enabled emission if it's possible - small test scene where we can check this behavior Thanks! How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN
de-Roo.Lukas Posted May 14, 2018 Author Posted May 14, 2018 yes it is the problem of bloom setting Thanks
morbid Posted May 15, 2018 Posted May 15, 2018 Okay, glad to help! How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN
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