cory.sharplin Posted April 13, 2011 Share Posted April 13, 2011 When will you have support for 3DMax 2012, any chance on having it compiled before next version? Also, I note "Fixed skinned mesh export plugin for 3ds Max" has anyone used BonesPro 4.5 as this is a different type of skin so the exporter doesn’t support would appreciate seeing the Unigine Max exporter allow support for this plugin. Makes skinning very enjoyable rather than a struggle. Link to comment
ivan.cuevas Posted April 13, 2011 Share Posted April 13, 2011 When will you have support for 3DMax 2012, any chance on having it compiled before next version? These are the plugins for Max 2012, I hope this works for you. plugins (x86).zip plugins (x64).zip Link to comment
binstream Posted April 13, 2011 Share Posted April 13, 2011 Yes, there will be plugins for 3ds Max 2012 in the next SDK update. Link to comment
cory.sharplin Posted April 14, 2011 Author Share Posted April 14, 2011 Thanks Ivan, I can confirm plugins for Max 2012 64bit are working for mesh export :) You’re a champion Only thing now is if we can get support for bones pro skinned mesh export then all my art pipeline dreams would come true Link to comment
cory.sharplin Posted April 16, 2011 Author Share Posted April 16, 2011 Unfortunately Max2012 crashes when textures are on a model and you export mesh. Link to comment
binstream Posted April 16, 2011 Share Posted April 16, 2011 Please wait for the official build of plugins, it works for our artists. Link to comment
ivan.cuevas Posted April 17, 2011 Share Posted April 17, 2011 I think it's better to wait for the official release and I'm sorry if the plugins didn't worked for you. Link to comment
cory.sharplin Posted April 18, 2011 Author Share Posted April 18, 2011 Thanks anyway :-) Happy to wait for Unigine Link to comment
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