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Seeking more support from Unigine


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Unigine is a powerful 3D graphic visualization platform, which plays an important role in the development of our projects. Meanwhile, as the big coperation supporting, Unigine (China) also offers loads of help to us. Very thanks to both Unigine and Unigine (China).   

There are quite a lot technique problems appear during the development process based on Unigine platform, which caused a great inconvenience. In order to solve those problems and make a contribution to optimize Unigine platform, we're listing those problems bothered us as follows.

1.Model Sectioning:
Specify a bounding box, and make the region inside invisible. This operation may apply to both Mesh and Terrian objects.
2.Terrian Substantialization:
Be able to convert the whole terrain to a solid object which can be edited as a whole, in which case, boolean operations could be applied on that object converted from a terrain.
3.Program Crashed by Unstable "StaticMesh" Object:
It's very likely to crash the whole program while doing lots of loading and unloading operations on "StaticMesh" object with large data volumes.
4.Operations on "Cylinder" objects:
We've noticed that the solutions to optimizing the process of the pipe-shaped object, as known as cylinder, are quite prevalent in this industry, therefore, we're looking forward to seeing that Unigine can provide some similar optimizing solutions.
5.Material Lock:
Without altering the whole material object, is there any method, by which we can change some specified material arguments apply to multiple objects in the scene, for instance, changing the alpha related argument to transparent a group of objects.
6.Draw 2D Lines:
The performance of drawing 2-dimension lines using "DynamicMesh" object is not as effective as we expected, so is it possible to provide some kinds of 2D Lines objects, instead of "DynamicMesh" which is aimed to work under 3D environment.
7.Make Surface Invisible Under a Specified Size:
This is aiming to optimize a scene with multiple tiny objects, currently, the solution we can access is controlling by the distance from tiny objects to the camera which doesn’t meet our demands.
8.Billboard Issues:
the Bug of ObjGui event, which can be lost sometimes.

 

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