Klimczak.Jan Posted December 15, 2017 Share Posted December 15, 2017 (edited) Hi, Test scene looks like (all nodes): I observed that when I make error in UnigineScript file eg. like that: int init() { Node node = notDeclaredFunction(name); } test.cpp (guid://dd963586682183e918186d544de6871dc2fc17e8):13: Interpreter::parse_expression(): unknown token "notDeclaredFunction" in "notDeclaredFunction( name)" expression World::loadWorld(): can't load "test.cpp (guid://dd963586682183e918186d544de6871dc2fc17e8)" world script which stops loading a world so my scene become black: it's clone my player (PlayerPersecutor nodes) in Scene (1) each time I reload world: and after a few times it's crashes Editor2 (below I provided top of my stack trace): and the error: I don't have source code of the engine to tell where exactly is the error. But I think that the problem is, that created player is not destroyed in the case of error in UnigineScript. This should be fixed ASAP. Edited December 15, 2017 by Klimczak.Jan Link to comment
silent Posted December 18, 2017 Share Posted December 18, 2017 Hi Jan, Could you please provide a example test script and test world so we can reproduce it on our side? Thanks! How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN Link to comment
silent Posted December 18, 2017 Share Posted December 18, 2017 UPD: Successfully reproduced on our side, no scene required. 1 How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN Link to comment
Recommended Posts