javier.serrano Posted December 12, 2017 Share Posted December 12, 2017 (edited) Hi, I have been looking at current Audio API and the effects that can be reached with SoundSource and SoundReverb are great but I am missing some features for audio. Such as: Custom Left/Right panning independant of the 3D world position of the source Real-time equalization Effects such as Flanger, Tone modulation, Tempo modulation, Noise, high/low pass filters... It would be great if these features can be included to SoundSource class or maybe to an audio mixer where we can attach the sources. Regards, Javier Edited December 12, 2017 by javier.serrano Link to comment
silent Posted December 13, 2017 Share Posted December 13, 2017 Hi Javier, Thanks for the suggestions :) I've added them to our internal features list (not sure about equalization, however). Quote high/low pass filters... isn't that already available with SoundReverb (setDecay/Gain/HFRation/LFRation)? Thanks! How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN Link to comment
javier.serrano Posted December 13, 2017 Author Share Posted December 13, 2017 Thanks for considering my suggestion, some effects I mentioned can be reached with current features (high/low pass and panning) but require a 3D positioning for Sources/Reverbs that may be tough to maintain in complex worlds. It would be great if we can apply these effects with 3D position independence (specially for GUI interaction related sounds) Thanks a lot, Javier Link to comment
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