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Mallfunction of Unigine script execution with Editor2


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Hi,

I observed strange thing with Unigine scripts in Editor2. You added asset folder (to data folder, existing one). So from this moment we have 2 duplicated Unigine script files which are exactly the same, but works differently: To see changes via hot reload by world_reload command it is necessary to edit script file from data directory. That's fine. The only problem is that when I load or reload world in Editor2 then the script file from data directory is replaced by script file from asset directory. It is error prone and very uncomfortable. By mistake it is really easy to lose all changes in script file.

Please FIX it to operate just on one Unigine script file (from asset or data folder).

Edited by Klimczak.Jan
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Hi Jan,

This is currently known issue. We plan to fix it in 2.7 SDK update.

For now if you have running Editor you need to modify file in assets directory. If you don't have Editor running you will have to copy this file to assets dir after finishing the editing in data. We do understand that it's not really the convenient way to develop projects, but we are working on improving this pipeline.

Please, sorry for the inconvenience caused.

 

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