Amerio.Stephane Posted December 4, 2017 Share Posted December 4, 2017 (edited) Hello, Under some view angle/position, some tiles of a TerrainGlobal simply dissappear: Nothing fancy about the terrain, just created with Landscape with DTED2, only one LOD. The tile appears and disappears depending on the viewer position and direction. Test scene attached (bin, core, textures removed for size consideration) Thanks for your help. test_detail.7z Edited December 4, 2017 by Amerio.Stephane Link to comment
morbid Posted December 5, 2017 Share Posted December 5, 2017 Hello, we've reproduced this bug. Right now I can't offer any way to avoid it, but we'll try to fix this as soon as possible. Thanks for feedback! How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN Link to comment
Amerio.Stephane Posted February 15, 2018 Author Share Posted February 15, 2018 Hello, do you have some feedback on the fix of this issue for the upcoming 2.7 ? Thanks Link to comment
morbid Posted February 16, 2018 Share Posted February 16, 2018 Hello, Stephan. Thank you for reminder. I'll update this topic as soon as fix will be ready. How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN Link to comment
morbid Posted March 16, 2018 Share Posted March 16, 2018 Hello Stephan, we've fixed this issue, fix will be included in the upcoming 2.7 release. Actually you can modify one shader file to fix this right now. Open /data/core/shaders/common/double_trigonometry.h Find these strings: double dlength(double2 x) { return drcp(drsqrt(ddot(x, x))); } double dlength(double3 x) { return drcp(drsqrt(ddot(x, x))); } Replace them with this double dlength(double2 x) { return dsqrt(ddot(x, x)); } double dlength(double3 x) { return dsqrt(ddot(x, x)); } How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN Link to comment
Amerio.Stephane Posted March 16, 2018 Author Share Posted March 16, 2018 This is great news! But I couldn't find this file. There is no shaders folders in the data/core of my projects. 1 Link to comment
morbid Posted March 17, 2018 Share Posted March 17, 2018 It's in the sdk folder (..\sdks\sim_windows_2.6.1.1\data\) How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN Link to comment
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