Klimczak.Jan Posted November 27, 2017 Share Posted November 27, 2017 I observed that FBX reimport not working properly in Editor 2. At least bones and joints are not loaded from refreshed fbx files. Link to comment
vvvaseckiy Posted November 28, 2017 Share Posted November 28, 2017 Hello, There's two possible reasons why bones and joint are not updated by reimporting .fbx. First one, is that you may be updating original .fbx file that located outside your project's "Assets" folder. Editor 2 asset system only updates from files located in "../unigine_project/assets". Second one, is that, currently, bones and joints of object placed on scene are not updated by reimporting assets. For now, the only way to update bones is to drag'n'drop .fbx on scene after updating it's asset. This issue currently added to our internal bugtracker, and will be fixed in future releases. If any of this reasons don't explain your problem, could you please give us more precise steps to reproduce your problem. Thank you! 1 Link to comment
Klimczak.Jan Posted November 28, 2017 Author Share Posted November 28, 2017 (edited) 4 hours ago, vvvaseckiy said: Hello, There's two possible reasons why bones and joint are not updated by reimporting .fbx. First one, is that you may be updating original .fbx file that located outside your project's "Assets" folder. Editor 2 asset system only updates from files located in "../unigine_project/assets". Second one, is that, currently, bones and joints of object placed on scene are not updated by reimporting assets. For now, the only way to update bones is to drag'n'drop .fbx on scene after updating it's asset. This issue currently added to our internal bugtracker, and will be fixed in future releases. If any of this reasons don't explain your problem, could you please give us more precise steps to reproduce your problem. Thank you! That's as you write. So I am awaiting to fix it in a upcoming release. Thank you. Edited November 28, 2017 by Klimczak.Jan Link to comment
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