rohit.gonsalves_ Posted November 11, 2017 Share Posted November 11, 2017 In our application ungine is used two render Program and Preview output. They are just two different camera positions in the scene. For single rendering cycle I use two players. One is for Program and one is for preview. The general flow of the rendering is startLoop Update Set Program Player with positions Render the scene Set Preview Player Positions Render The scene Swap End Loop Will it cause jitter and aliasing problem? Rohit Link to comment
silent Posted November 13, 2017 Share Posted November 13, 2017 Hi Rohit, No aliasing and jittering issues will be if you will use separate Viewports instances for separate players. TAA and other effects should work fine in that case. Thanks! How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN Link to comment
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