Klimczak.Jan Posted October 31, 2017 Share Posted October 31, 2017 I observed that custom properties attaches to nodes are not loaded when world is loaded via console (it is also used by Browser by Edit Content button which load level through launch_editor.bat) in Editor 2. It's looks like custom properties are not loaded before world is loaded. So in console you will see a message: Node::setProperty(): can't find "CUSTOM_NAME_XXX" property. Then if you save a world you will lose your custom properties on all nodes. As workaround you can just reload world and properties will be reattached. There is no problem if you not load world via console (e.g. world_load \"WORLD_NAME_XXX\"), just start Editor 2 and open level by file menu. Link to comment
sebastianbah Posted November 1, 2017 Share Posted November 1, 2017 Hi, Thanks for the report and workaround. We've added this problem to our internal bug tracker. Sorry for the inconvenience caused. 1 Link to comment
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