lightmap Posted September 19, 2017 Share Posted September 19, 2017 Hello Is there an option to turn off damping of rigid bodies to simulate object movement in open space. I'm tried change parameters in "Physics settings" Linear damp to 0 and Frozen linear velocity and in Node->Body:Rigid->LDamping also Shapes->Friction and Restitution are set to 0 but after collision of two rigid bodies they slow down movement very fast and stop what do I need to set to make girid bodies unstopable/? Link to comment
alexander Posted September 21, 2017 Share Posted September 21, 2017 Hi, lightmap! Can you provide a sample with this problem? I tried to repeat what you wrote, but my objects don't stop... Best regards, Alexander Link to comment
lightmap Posted September 22, 2017 Author Share Posted September 22, 2017 (edited) Thank you for reply, alexander if objects collide with some velocity - there is no problems with dampingless movement but if you collide objects by moving one with gizmo, collided bodies has damping anyway I'm noticed this difference recently Edited September 22, 2017 by lightmap Link to comment
silent Posted September 22, 2017 Share Posted September 22, 2017 Hi, You should not move physical object with gizmos, physics will not work correctly in this case (because you are just setting new transformation matrix ignoring the physical calculations). Thanks! How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN Link to comment
Recommended Posts