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Get wrong normal textures from material


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As a workaround you can assign normal map texture to the albedo slot and get it from here. The thing is that texture in normal map slot has unsigned format, bat engine internally threat it like signed one (therefore you have some weird artifacts).

We will see if we can find any other solutions (maybe decompress image than compress it again will also fix this behavior).

Thanks!

How to submit a good bug report
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