demostenes Posted August 8, 2017 Share Posted August 8, 2017 Any progress with this bug? Thanks. Link to comment
silent Posted August 9, 2017 Share Posted August 9, 2017 demostenes It's not reviewed yet, but we plan to fix it in the next SDK update. This sample also is not working in OpenGL for some reason. Thanks! How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN Link to comment
silent Posted August 22, 2017 Share Posted August 22, 2017 There was bug inside your code, we've fixed it. You can find fixed version in the attached file. atlas.cpp How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN Link to comment
honya Posted August 22, 2017 Share Posted August 22, 2017 Hi silent, thanks for finded it. I can see where is the problem, before when i first implement it, we don't have LODs on models, it have always only single surface and also target mesh have only one surface. So thanks again Honya Link to comment
honya Posted August 26, 2017 Share Posted August 26, 2017 Also you have wrong text in unigine scripy documentation. For function getTexCoord0 and setTexCoord0 on ObjectMeshSkinned class. int num - The number of the vertex in the vertex buffer. It indicates iterate over getNumVertex values, but right function is getNumTexCoords0. Honya Link to comment
fox Posted August 28, 2017 Share Posted August 28, 2017 Hi Honya, Will update the documentation ASAP! Thank you for reporting! Link to comment
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