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Camera Material


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There should be one material which will preserve the original texture colors.

For example;  

  1. We are grabbing frames from live video captured by video cards..
  2. Copying these frames as textures to unigine textures
  3. Render the scene with live video in it.
  4. Then Unigine rendering is copied to texture and  given out to video card for output

 

In this case Unigine rendering is changing the live video colors and blurring the image. It is not acceptable in case of live video.

 

The suggestion is to prepare the CameraMaterial which will not change the original texture colors. Refraction, Reflection, alpha, blending and light sources should interact with it.

 

Rohit

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Hi Rohit,


You can check new C++ samples in SDK Browser: Samples -> C++ API -> Render -> GBufferRead / GBufferWrite. That samples are show how to work directly with GBuffer textures. If that is not what you need, could you please provide any screenshots which will demonstrate this behavior?

 

Thanks!

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