rohit.gonsalves_ Posted July 5, 2017 Share Posted July 5, 2017 There should be one material which will preserve the original texture colors. For example; We are grabbing frames from live video captured by video cards.. Copying these frames as textures to unigine textures Render the scene with live video in it. Then Unigine rendering is copied to texture and given out to video card for output In this case Unigine rendering is changing the live video colors and blurring the image. It is not acceptable in case of live video. The suggestion is to prepare the CameraMaterial which will not change the original texture colors. Refraction, Reflection, alpha, blending and light sources should interact with it. Rohit Link to comment
silent Posted July 5, 2017 Share Posted July 5, 2017 Hi Rohit, You can check new C++ samples in SDK Browser: Samples -> C++ API -> Render -> GBufferRead / GBufferWrite. That samples are show how to work directly with GBuffer textures. If that is not what you need, could you please provide any screenshots which will demonstrate this behavior? Thanks! How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN Link to comment
Recommended Posts