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[SOLVED] world layer behaviour question


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During startup of the world, I ve accidentaly noticed one thing. I had in error log messages like cant find node xy...But these missing nodes were part of world layer node, which was literally at the end of world and many kms away from camera after startup of world (trigger distance for such node was 500m). From world layer node, I would expect, that it will start loading nodes only when camera triggers loading of such node. Or is this just some pre-startup check?

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Hi Jirka,

 

All nodes and it's content are being validated on world load. It doesn't mean that this nodes were send to render and somehow affected scene performance.

 

Thanks!

 

Ok, thanks!

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