ilya.tolmachev Posted March 30, 2011 Share Posted March 30, 2011 Hi! In the presence of "Terrain Occluder" in the world, a water reflection is not working properly. Link to comment
serega Posted April 11, 2011 Share Posted April 11, 2011 Is problem still actual? Please add minimal test-scene. I can't reproduce this problem. Link to comment
ilya.tolmachev Posted April 11, 2011 Author Share Posted April 11, 2011 The attached test scene is visible at startup bug with reflection. Perhaps it makes sense to add a viewport mask for terrain occluder. Also, please pay attention to the curve of physics. The presence at the scene of a dynamic object simultaneously with terrain occluder cause noticeable leap in performance. If you disable the dynamic object, or terrain occluder - jerks disappear. В приложенной тестовой сцене при запуске видна ошибка с отражением. Возможно, имеет смысл добавить viewport mask для terrain occluder. Кроме того, просим вас обратить внимание на кривую физики. Присутствие в сцене динамического объекта одновременно с terrain occluder вызывают заметные рывки в производительности. (эффект кратковременного замирания картинки) Если отключить динамический объект, либо terrain occluder - рывки пропадают. terrain_occluder_bug.rar Link to comment
serega Posted April 12, 2011 Share Posted April 12, 2011 Thanks for test scene. Problem assigned to devs. Link to comment
Recommended Posts