demostenes Posted June 8, 2017 Share Posted June 8, 2017 It would be nice to display in which node this happens: 23:57:46 Object::setMaterial(): can't find "" material Link to comment
silent Posted June 9, 2017 Share Posted June 9, 2017 Hi Jirka, Thank you for the suggestion, added to our internal improvements list. How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN Link to comment
demostenes Posted June 9, 2017 Author Share Posted June 9, 2017 Hi Jirka, Thank you for the suggestion, added to our internal improvements list. Sorry for putting this into bug report. It belongs to suggestion forum. Please move if it you can. Thanks. Link to comment
demostenes Posted June 10, 2017 Author Share Posted June 10, 2017 material.parameterColor: can't find "reflection_0_color" parameter would be possible to add, in which material is this happening? NodeReference::setNodeName(): can't load "" node Xml::load(): can't open "" file In main world have all nodes in world layer nodes, so it would be good to tell in which world layer node (parent node) is this happening. I tried full text search on *.node in my project, but without success, I probably search for wrong strings. Link to comment
silent Posted June 26, 2017 Share Posted June 26, 2017 material.parameterColor: can't find "reflection_0_color" parameter would be possible to add, in which material is this happening? Since material file is just XML, searching for the all materials is the affordable solution. I may be wrong, but world validation (Optimize -> Validate World) can show such material libraries. NodeReference::setNodeName(): can't load "" node Xml::load(): can't open "" file I will also add this to our internal features list. Right now this improvements have lowest priority, I'm afraid. In case of any changes I will surely let you know in this topic. Thanks! How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN Link to comment
demostenes Posted June 26, 2017 Author Share Posted June 26, 2017 Since material file is just XML, searching for the all materials is the affordable solution. I may be wrong, but world validation (Optimize -> Validate World) can show such material libraries. I will also add this to our internal features list. Thanks. Currently I am full text searching whole project (*.node and *.world. or *.mat). It is possible to find such problems this way, but it is quite time consuming. Link to comment
silent Posted October 12, 2017 Share Posted October 12, 2017 Should be working better in 2.6. How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN Link to comment
demostenes Posted October 12, 2017 Author Share Posted October 12, 2017 Great, thanks! Link to comment
Recommended Posts