hearan.yu Posted April 12, 2017 Share Posted April 12, 2017 I would like to render a character using video grabber, but the "background alpha mask" function does not seem to work. I think this function is a function that generates alpha layer of rendered objects by alpha processing the background part, and I want to know what conditions are necessary to use it. Link to comment
silent Posted April 19, 2017 Share Posted April 19, 2017 hearan.yu, We will check what we can do here. Right now it seems that it looks more like a bug. How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN Link to comment
silent Posted April 21, 2017 Share Posted April 21, 2017 You also can try to apply following settings to get correct alpha on a screenshots: Enable 16bit color format for the final image (Rendering -> Buffers -> Color 16F); Disable Environment (Rendering -> Features -> Environment); Modify Environment color: Rendering Settings (Alt + R) -> Common -> Background Color (set it to black and Alpha to 0 via sliders); Disable DOF (if enabled): Rendering -> Camera Effects -> DOF; Set Exposure mode to static: Rendering Settings (Alt + R) -> Camera Effects -> Exposure -> Mode: Static (adjust Exposure level to get more brighter picture). Thanks! How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN Link to comment
hearan.yu Posted April 25, 2017 Author Share Posted April 25, 2017 it works fine! Thanks!!!! Link to comment
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