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ObjectWaterGlobal::getHeight in GeodeticPivot


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Hi,

When we have moved our application to use a curved terrain with geodetic pivot, we realized buoy movement scripts are not working anymore.

I have created a very simple test based in the script done in the SDK, it shows the problem.

 

Regards,

Iván. 

get_height_test.zip

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Hi,

In our curved terrain application, when we change the ObjectWaterGlobal surface beaufort material by another beaufort one, we realized that the water becomes "flat" for one frame. Then, at the following frame, it restores to "curved". This can be seen in the following video:

 

test.mp4

 

This is an isolated material change, with no transformations to any node made, we also tested that if water is not child of the geodetic pivot this effect does not appear.

 

Regards, 

Javier

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